Instant Replay Archive

Space Invaders

Original Space Invaders arcade flyer

Shoot advancing alien formations and use bunkers for cover.

Release platforms
ArcadeAtari 2600Atari 5200Atari 8-bitGame BoySuper NESNintendo Switch

How to Play

Arcade versionSpace Invaders video cover

Watch on YouTube

Game History

The 1978 arcade original

Nishikado developed the game for Taito, which released it in Japan in 1978. Atari's Breakout was an inspiration, but here the targets march toward the player and shoot back. Midway distributed the game in North America, where the alien formation and its four-beat march became familiar arcade sights and sounds. Taito's history of Space Invaders

Why the last alien moves so fast

The invaders advance across the screen, drop a row, and reverse direction. As the player clears them, the hardware has fewer objects to update and the formation moves faster. The rising pace makes the end of each wave tense. Destructible bunkers offer temporary cover, and the occasional mystery ship gives the player a reason to look away from the advancing line. Museum of the Game arcade record

From arcade cabinet to Atari 2600

Atari licensed Space Invaders from Taito and brought it to the Atari 2600 in 1980. Rick Maurer (Atari 2600 port programmer) adapted the game for the console's display and controls. The cartridge offered variations such as moving shields and two-player modes. It gave arcade players a reason to buy a home console and showed the commercial potential of licensed arcade conversions. Atari Archive on the home conversion

Sequels and preservation

Taito followed the original with Space Invaders Part II and continued revisiting the format through remakes and new entries. The Nintendo Switch Invincible Collection preserves both the original and color versions alongside later games, so players can see how the series changed while retaining the original formation and cannon. Taito's Invincible Collection

Sequels and Variations

Arcade variants and sequels

  • Space Invaders (color version) Arcade variant

    A color release of the original, preserved alongside the original version in Taito’s collection. Source

  • Space Invaders Part II 1979

    Adds new invader and mystery-ship behavior to the original formation shooter. Source

  • Return of the Invaders 1985

    Uses new alien formations and color graphics while retaining the fixed-screen cannon. Source

  • Majestic Twelve / Super Space Invaders ’91 1990

    Taito’s revamped arcade game uses varied waves and bonus stages. Super Space Invaders ’91 is its overseas title. Source

  • Space Invaders DX 1994

    Adds new modes and presentation options alongside the classic game. Source

  • Space Invaders ’95: The Attack of Lunar Loonies 1995

    A comic arcade take with cartoon characters and formations. Source

Home adaptations

  • Space Invaders for Atari 2600 1980

    Atari’s port has 112 selectable variations, including moving shields and two-player options. Source

  • Space Invaders ’90 / Space Invaders ’91 1990–91

    The Mega Drive and Genesis version adds items and bonus features. Source

  • Space Invaders Extreme 2008

    Fast waves, chain scoring, and a soundtrack tied to the action. Source

  • Space Invaders Get Even 2008

    A WiiWare role reversal where the player controls the invaders attacking Earth. Source

  • Space Invaders Extreme 2 2009

    The Nintendo DS sequel adds a bingo-style bonus system. Source

Crossovers and modern releases

  • Space Invaders Infinity Gene Late 2000s onward

    The game starts with the classic formation and evolves into a more free-moving shooter as you progress. Source

  • Arkanoid vs. Space Invaders 2017

    Use an Arkanoid paddle to reflect enemy shots back at the invaders. Source

  • Space Invaders Gigamax 4 SE 2020

    A large-format arcade concept adapted into a four-player cooperative game. Source

  • Space Invaders Invincible Collection 2020

    Taito’s anthology brings together early arcade versions, sequels, and modern entries. Source

  • Space Invaders Forever 2020

    A separate collection containing Extreme, Gigamax 4 SE, and Arkanoid vs. Space Invaders. Source

Discovered tricks and hacks

Count shots for a 300-point mystery ship

In the original arcade game, the mystery ship's value follows a repeating table tied to shots fired. The classic count is to land shot 23 on the ship, then shot 38, then every 15th shot after that. Count misses too. The target shot still has to connect. Arcade ROM analysis